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Mass Productive Zaku

Delusion-MS #029: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
MS-06F 
Mass Productive Zaku

Source: 
Mobile Suit Gundam
GUNDAM wiki : MS-06F Zaku II, Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku II, Zaku Machine Gun, Heat Hawk, Zaku Bazooka. We referred from the article. 

Machine Concept: 
This machine uses the Zaku type and aims to be as useful as a GM Trainer. The equipment of this machine has a modified Machine Gun and Heat Hawk of the main weapon, Bazooka and Cracker as secondary weapons. 

Unlike the GM trainer, which mainly uses melee attack combos, this machine places importance on shooting attacks. This machine has 115 walking speeds faster than Zaku II, a left shoulder shield that can reduce damage, reaction recovery speed-up skills, and evasion skills.

The difference from the previous version of this machine is that the skill (Burst Shooting Control System) to increase the rate of fire has been removed. Instead, the machine has acquired a modified machine gun.

Equipped Weapons: 
Zaku Machine Gun BM
Heat Hawk
Cracker
Zaku Bazooka

Skill: 
Damage Recovery System
Shock Absorbing Shield
Left-Arm Special Cushioning: LV1 (Shoulder Shield)
Emergency Evasion Controller: LV1
High Performance Balancer
Frontline Support System: LV1
Personnel Radar: LV1

Unit Type: General
Environment Usage: Space , Ground 
Environment Specialization: None
Melee Priority: 2


Zaku Machine Gun BM [M-Weapon #025]
Gundam Battle Operation 2 Wiki : Zaku Machine GunWe referred from the article.

Weapon type: 
Main Weapon, Machine Gun

Description: 
Zaku Machine Gun weapon. The name (BM) indicates Burst Mode. The appearance and performance of this weapon is similar to Zaku Machine Gun. The difference is that the power is half and the firing rate of about 4 shots per second has risen to 8 shots per second. 

Single-shot damage of this weapon is reduced compared to Zaku Machine Gun. However, the amount of damage per second is the same. Also, since the firing speed is improved, it is easy to lose the enemy's balance in a short time.

Zaku Bazooka [Sub-Weapon #002]
Gundam Battle Operation 2 Wiki : Zaku Bazooka, Hyper Bazooka. We referred from the article.

Weapon type: 
Secondary Weapon, Bazooka
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Zaku Bazooka. Performance is similar to the main weapon version. The difference is that the power is about the same as a hand grenade, and the number of bullets has been halved to 5. 

Its effectiveness is high, and it is easy to list it as a secondary weapon for various machines. If there is one drawback, the tactics adopted tend to be similar for all machines, and there is no choice. So when official development adopts this weapon, I expect it to have a slightly different performance.

Damage Recovery System [D-Skill #007]
Gundam: Battle Operation 2 Wiki : Strategy and Mechanics : Basic Mechanics : Wince, Stun, Stagger, Knockdown. I referred to this article.

Skill category: 
Deffense Skill, Damge Reduction

Description: 
-10% reaction recovery time in case of damage. This effect reduces stun, heavy stun, and knockdown.

A skill that reduces the duration of the reaction that occurs when the target is hit. There are only three reaction effects: stun, heavy stun, and knockdown. The reduction effect is a 10% time saving.

Stun effect end time is 2.4 seconds. The time available for dodge roll is 1.4 seconds after the occurrence. This skill shortens them respectively.
reduce 2.4s to 2.16s. reduce 1.4s to 1.26s. 

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction

Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

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